Friday, November 16, 2007

Windlight test : new second life viewer


Click To Play

windlight test: secondlife first looks viewer

youtube film clip
blip.tv (much better res)

Some quick test on the first look viewer just out. Has LOTS of controls and setting sliders, including motion for clouds. Is whole new way to set what your view of SL is.

Not sure what plan is to allow content creators a way to manager user experience. Seems like a critical point otherwise people will either miss out on functionality or no one will be seeing same thing when they visit an area.

FYI, viewer is unstable enuff and seems to cut draw distance to 50-100m. I didn't find anywhere to set draw distance, but guess it is limited as the whole thing is slow as it is.


Click To Play

Wednesday, August 1, 2007

Greenies Grand Opening 02 August 1700 SLT

We had to push the Grand Opening 48 hours due to bad weather on the grid start of this week. All seems ok enough now.

We have lots of new things to explore. There will be a major new Greenies Scultpure made by Lightwaves which is no doubt -- THE GREATEST THING EVER REZZED! It will blow your mind!

http://www.rezzable.com/greenies/greenies.html for more info!


---

Special Media access at 1200 SLT on 02 Aug. Please drop an IM inworld.

Thursday, July 26, 2007

Getting Ready for Greenies Opening


verde sees Mr Right
Originally uploaded by verde.rays
Working away to get things sorted for the Greenies Opening on 31 July at 1500 SLT!

We will have the MOST AMAZING new sculpture. Is incredible sculptie prim piece. The few people who have seen this are stunned! Lightwaves is awesome.

Also will have a bunch of new places, pieces and of course kooky Greenie activities.

Special Press access at 1200 SLT on 31st.

Sim will be closed from 29th 0800 SLT.

Tuesday, June 12, 2007

Notes on Using Estate Tools and Groups for Dev

Ok...so this is a little complicated. Lindo Estate and Access tools are not intuitive but with a lot of patience actually seem to make some sense!


We need to keep the sims private so the development teams could put stuff together before we open the sims to the public. So the obvious thing to do is to limit access to the sim just to a group where all the developers are. Which of course is fine.


Now problem is if you need to let other people have access to sim to see the build in progress. If you put them into the same developer group they can accidently delete stuff. Which is no fun for no one.

Working with Estate Tools, Groups and Land is not so easy! But there is some logic to how it works...


We did not see any Lindo documents on this, maybe they are somewhere?? So after applying some heuristics we figure out a good enough solution to this:

* Using Estate Tools make a Visitor Group and give it access to the entire Estate. Note that if a sim is not open to the public that this does not automatically let anyone into a specific sim or parcel--you need to also open access at that level.

* Then invite guests to this Visitor Group and of course they need to accept.

* Then go to the sim/parcel you want to allow access and enter specific avatar names there. Note you can remove them from sim access without their getting any advice from system.

* For the developers, easiest to include them in the Visitor Group also and then make yet another group for them for Dev. Then go to the About Land tools and give that Dev Group access. Developers can now deed stuff to group without risk of Visitors knocking it all over, taking it away, wearing on their heads etc.

I supppose you could also use day passes for limited one-time access. But generally seems about same number of steps and most people are not using day passes so something to explain to them. In method above, you also get benefit of builing a Group of visitors that you can send note to once the sim is open.

Wednesday, February 28, 2007

on AOL and San Diego


I always wanted to be a musician! Rai on baby!
My star at AOL Pointe.


I actually thinks San Diego is a really great place. The weather is always nice, good food especially mexican. It never seems to rain down there so all the cars look new and shiney. Great place to buy a used car. They have all kinds of old muscle cars for sale. The coast is fantastic as well dotted with gleaming white sailboats flaunting multi-colored sails. Lots of big, beautiful homes, golf courses etc. All the local people seem healthy and relaxed--ok some of them are medicated but they still look good.

But why turn SL into San Diego?

Seems to me (and what do I really know, so take this as it is) that in the brave new virtual world people seek the sunny saftey of San Diego because they are disoriented or scared. The new AOL area is perhaps a recent example of a safe place to explore SL. It is a very nice build, but not more adventorous than an average seaside amusement park.

But I think it is a bad trade-off to recreate the happy, main street USA stuff in SL. Although famillar, it misses the point of what SL can be and that is/should be more challenging. Certainly the vampires I met at AOL Pointe seemed to be interesting than the bland offerings at the AOL amphitheatre.

I think also that the big Brands are having a hard time figuring out what to do in SL. The AOL brand is a bit lost even on the internet, so figuring out the right message in SL is pretty tough. How can a big corporate do much more than serve up San Diego without taking the kinds of risks that they just can't take? Unfortunately these corporates are the ones who have the budgets to pay the Sheep, MOUs, RRRs. Is it really that only the residents can take the chances and push the limits.


San Diego or TJ? Usually an easy choice!

Motorati tries to open stuff up a little. They have the blah blah Pontiac dealership, but also a little ghetto for a game to drive-over zombies. They are letting people get involved with some direction on the area and maybe that is because Pontiac is only a sponsor and not the owner. They can tap the creative energy, but not get all dirty. Still seems a little compromised.

Tijuana is still more fun that San Diego!

Monday, February 19, 2007

Infinity and Beyond

Interesting post and dialogue on SL scaling issues:

http://www.3pointd.com/20070217/linden-lab-approaches-a-crossroads/

I even tossed in a few points on this discussion.

I don't think it is all going to come to a smashing halt. However, it is getting increasing difficult to manage and run the overall grid. The larger issue for me still is how to get over 100,000 concurrent users. There is a trade-off between openness, user customization and performance that needs to be addressed and outlined to SL community. Seems to me only way to deal with this is to partition the grid. Some parts will be free and service more unstable and then others will be more stable, robust and more expensive.

It will be more complex to move between grids, but this is also interesting to create cross-platform avatars and objects. So if SL is too slow, go to Wii or somewhere else!

Monday, February 12, 2007

SL Demographic Data


Recent data from LL and comments from Reuters. More French men in SL! Ohlala!

Europe Takes Lead in SL Growth

Makes sense to see growth in areas with combo of broadband access, fast pcs and disposable income. Of course most of SL is in English with increasing french,german areas. Will be interesting to see when asian languages come on.

Good to also see growth in Men as this is probably a signal that SL is as interesting as the MMORGs on some level.

Sunday, February 11, 2007

Toyota Scion SL version

 CNN piece on Toyota Scion in SL

Toyota is selling SL versions of Scion for $1 and targetting 4,500 sales per month. It is a pretty boxey little ride even in SL! Not anywhere near as sexy as the Dominus Shadow! Dispensed out of a sort of gum machine is most exciting thing about it! Main feature seems to be user customization by allowing users to change textures on car. Intersting to  note that even at $50k per year in revenue on virtual cars, Toyota isn't making money on this area. 
So must have cost them a lot more!

Also interesting is the Motorati area build by Millions of Us and sponsored by Pontiac. Simillar ideas about letting users pimp-out cars. They are also renting out parcels for other car makers as well as more general lifestyle builds including nightclubs and games -- Drift of Die is where you run over zombies in Hummers!

Friday, February 9, 2007

We Are Not Alone...


 
Sometimes the grid seems like a really empty space. All kinds of empty malls and disco lights without dancers, makes me feel like I stepped into the beginning of a horror film. Like I'm looking for Romero's zombies to pop up of some corner or like a post-nuclear attack film where all the people are just missing.  And then when you stumble across people they are all campers...and not really there anyway.

But these are early days in the Metaverse and we are the explorers as well as the settlers.  

Found some interesting stuff about the Metaverse...seems a lot of people are really thinking about where all this is headed:

http://www.metaverseroadmap.org/inputs.html

The other side is that the grid is also kinda peaceful without all the people. A quiet chance to look at some cool stuff and think about how creative people can be sometimes.

Wednesday, February 7, 2007

SL Land of the Undead

During the day here in London, SL sometimes seems like the land of the undead. The campers stand slumped often staring blankly at Camping boards or casino machines. I guess it is like watching tv but getting paid--although not a whole lot really 6 Lindens/hour?

I think problem here is that no one wants to be alone in SL. As Sims are often empty, the promise of being with other people is luring. But to find they are all zombies sponsored by the sim owner to trap more people to their empty area is irritating. 

SL Cars > The Shadow Knows



Almost everyone I asked said the best car in SL is the Dominus Shadow. So of course I bought one! It is a fine thing and good fun to slam around the sims (the way I drive). Why do you need to drive a car in SL is a whole other issue! But Need is so RL.

I had a look around SL for other cars and in general seems that the Shadow has set the level all other try to reach.

Key Features for SL Cars:

* Brand
Lot of makers like to rip-off the muscle cars, mustangs, vettes, dodges etc. Some older cars also around. Not sure why anyone would want a Toyota--but you can buy one.

* Looks
Cars bodies can be very reflective and also have great art on them. It is also more interesting to see the entire car including engine, undercarriage, dash.  Being able to easily configure colors, rims and convertible also key.  In general seems like a good challenge to keep the prim count down to less than 35 total.

* Driving
After all it is a car and you will want to take it out for a spin. However at 200 mph the sim does go by pretty quickly. Inevitable I seemed to be moving faster than SL was providing something to drive on. But doing doughnuts at highspeed around the middle of a busy sim is still ok! Cars should have some gears and related performance. The Shadow can drive up a vertical wall as well.  Main issue is in cross sims. Shadow has a special feature to facilitate this.

* Effects
What fun would it be to drive in SL and not leave a dusty wake behind your car! Also need some lights, exhaust flames and hover air cushion.

* Transformations
Car needs to be able to turn into a hover car easily. That seems to be enough really. But other types of vehicles seem to have more interest in turning amphibious or into planes etc.




* Other Features
Nice animations and ability to let passengers do stuff are big styling points.

The prices on cars seems to range from Linden 1000 all the way to 5000. It terms of feature set the Shadow at 2398 is solid value, but it's not a corvette! or a Toyota...

Where to drive such fine cars? Best place I found so far is Silver Motorsports. They have a track and drag strip as well as area to look at some of the cars. They just put up a website to keep score of races. But you can also drive anywhere in SL where you can find some room!

Tuesday, February 6, 2007

The Magic 100,000

 The growth in new Registrations is amazing.

Apparantely there was a piece on SL on CNN which inspired either first time or another time registrations. The concurrency rates however, in my anecdotal observations have not jumped so much yet. Seems like some recent grid flakiness has keep people off the grid over weekend.

So the scaling of SL issue is still big. But really aside from managing the Registration flow, which in general seems to lose about 85% of all people, the main event for 2007 seems to be when/if SL can hit 100,000 concurrent users.

My random analysis of 2007 based upon current headings and steam of 15% monthly growth rate in Registrations suggest that the magic 100,000 will hit in August/September time.  But will SL be able to get there? Or will it struggle at 50,000?

In general it seems like 2 things must happen 1) no more free accounts 2) segmentation of grid, ie 4 grids each at 25,000 should already work.  So if you jump between grid areas it would be a more involved teleporting somehow. You may have to pack a travel bag of your inventory!

I think paying a little more in general should provide better user experience for more interested people, but will that change the wierdness of it all too much!

Monday, January 29, 2007

New Spec Servers -- 100 concurrent

 The new spec servers coming on line should increase Sim loading to about 100 concurrently with acceptable user experience. So then a group of 10,000 could possibly share a single Sim.

Of course there is still a lot to do to optimize a Sim to eliminate lag as well as initial arrival.

Growth Spreadsheet Link

I put the spreadsheet with all data and calculations up on Google docs > Link here

Adjustments to Estimates

 I had a chance to upload some of the latest Linden data. Some interesting info:

* 145,000 people bought something in December (not sure if this includes SL Exchange or other transactions in real currency as these may be $0 Linden transactions which are not reported).

* There were a total of 14.5 million transactions which suggests that the average person who bought anything transacted at least 100 times. This seems a little high! Probably there is a lot of transactions for low amounts that are in some other activity or noise. There were 9.5 million transactions under $50 Lindens.

* More interesting is that there were about 1.0 million transactions between 500 and 5,000 Lindens. So making a guess that average isin the middle at 1,000 per transaction this would turn over more than $USD 3.7mm per month.

* Now assuming that about 20% of all the sims are active in some type of commerce that would suggest that the average Sim could generate more than $USD4,900 of  transactions in the $Linden 500 to 5,000 range.

Friday, January 26, 2007

SL Growth Estimates and Notes




Maybe 15 million residents by end of 2007?!


Registration rates continue to hold at 15% plus level month to month. Based upon continuing this massive growth rate SL is looking to have about 14 million registered residents by end of 2007. This is growth rate of 365%! While this seems unsustainable, my guess is that SL registrations top 15 million by end of 2007 due to increased buzz and network effect generating big burst in registrations on top of 10-15% growth.


Of course attrition of new residents is still extremely high. Analysis would suggest that there is a base of 15% of existing SL residents who actually return to SL on a regular basis. This figure is derived by subtracting the new registrations from the estimated monthly unique visits.

The most interesting usage factor is to track the band of min to max Concurrency Rate (= how many people are online at any one time). My own observations over last few months seem to support a general rate of .5% concurrency to 1% of total registrations. This is of course most interesting to get an idea on how hard the grid is actually working at any time.

In general the current limitation on a Sim is about 45 avatars concurrently with an acceptable user experience (not too much lag). From recent Linden Data we can see that there are about 4000 Sims in place in January. If the grid can increase in utilization to a max of about 40%, then we would expect to see another 4,000 Sims come in over the year. So, almost double the number in one year that took 4 years to establish. 

But if the Grid stays in the max utilization range of about 20% and sim growth is a 7%, we would see a gigantic growth in Sims to more than 14,000 or 350%.

Working from the other direction, if you want to have a group of 10,000 registered users have access to a set of Sims, you would need 1% of 10,000 = 100 / 45 =  about 2 Sims.

We don't understand very much about how Linden Labs (LL) manages the hardware within their hosting environment, but it would certainly seem to suggest that there are a lot of servers working quite hard and significantly more that are not too busy. LL has introduced a load balancing plan, but again it is unclear how much of the CPU activity for a Sim can be shared dynamically across their hardware. If it can be shared well from a technical point, it would then suggest that busier Sims are being subsidized by less active ones. So really then it is likely that the more your Sim is used the cheaper for you to access more of the hardware!