Monday, February 19, 2007

Infinity and Beyond

Interesting post and dialogue on SL scaling issues:

http://www.3pointd.com/20070217/linden-lab-approaches-a-crossroads/

I even tossed in a few points on this discussion.

I don't think it is all going to come to a smashing halt. However, it is getting increasing difficult to manage and run the overall grid. The larger issue for me still is how to get over 100,000 concurrent users. There is a trade-off between openness, user customization and performance that needs to be addressed and outlined to SL community. Seems to me only way to deal with this is to partition the grid. Some parts will be free and service more unstable and then others will be more stable, robust and more expensive.

It will be more complex to move between grids, but this is also interesting to create cross-platform avatars and objects. So if SL is too slow, go to Wii or somewhere else!

1 comment:

Anonymous said...

Thanks for sharing your experience